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Patch 8.1

Forum for all New Alderaan Patch notes
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Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
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Patch 8.1

#1

Post by Tyclo » Mon Nov 19, 2018 10:10 pm

http://swgsremu.com/patch-8-1/

Galactic Moon Festival:
  • The Galactic Moon Festival has ended.
Jakku:
  • Made the battlefield SF only. (Rebel and Imperials get separate entrance zones)
  • Walking outside of the battleground will no longer port out of the battlefield immediately. You will be given a 30 seconds warning, if you do return within 30 seconds, you will be punished severely.
  • Rebel and Imperials must talk to separate dedicated NPCs to leave the battleground. (NPCs located in cloner)
  • Added turrets outside of the battlefield cloners.
  • New Rebel/Imperial NPCs added throughout the battlefield.
  • Balanced loot and increased respawn time at Battlefield the Droid Facility.
Additions
  • Added reward for first place in the Halloween Homeshow.
  • Added SR Photo Competition Posters. (4 new items)
  • Added New Custom Event Paintings, Publish Paintings and new Items to event loot. (19 new items in total)
  • Added /pvp command. Players can only declare On Leave >> Combantant >> Special Forces.
    • Removed the ability to select a declared faction player target and opt to change faction (No longer needed due to /pvp command)
Changes
  • Jedi:
    • Defender:
      • Force Defense modifier now protects against Force Powers attacks.
    • Powers:
      • Lightning: Remains Lightsaber, less damage, slightly faster, less force cost.
      • Mind Blast: Blast damage, increased damage, slightly faster, less force cost.
  • Updated splash screens.
  • New login screen.
  • New loading screen.

Bug Fixes
  • Changed Jedi Powers and Jedi Defender defense working against Force attacks.
  • Fixed Jedi Knights being able to go on leave via recruiters
  • Fixed Level 5 & 6 Droid armor modules requiring old Composite segments.
  • Fixed Kaas World Boss shuttle.
  • Fixed floating building in Cratertown, Jakku.
  • Fixed strings on Organa (XJ-2 airspeeder) and V35 speeder
  • NPC Jedi Mindblast does blast damage instead of lightsaber and only attacks mind.

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Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Patch 8.1 - Hotfix - December 11th, 2018

#2

Post by Tyclo » Wed Jan 02, 2019 1:11 am

Hotfix – December 11th, 2018
https://swgsremu.com/patch-8-1-hotfixes/

Life Day:
  • Invasions:
    • Krampus has been significantly nerfed (Stop trying to kill him, behave instead!)
    • Soloing an invasion will now result in more punishment than just Krampus.
    • Players now receive a warning message on every attempt to solo an invasion.
    • Doing an invasion with other players will result in an increased loot chance.
  • Loot:
    • Crafted Life Day Presents can no longer be made into a factory crate. (If you exploited this, we will find you and we will kill you)
    • Added more jokes to the Life Day Crackers.
    • Added additional warning to the Big Red Buttons.
  • WhoVille:
    • Tavern in WhoVille now has decorations.
Updated Locations:
  • Kaas:
    • Kaas Smuggler’s Outpost has been completely redone with new buildings, scenery, terminals and NPCs. - Note: Players may experience a crash upon cloning at the Smugglers Outpost’s cloner.
    • Kaas Prophet (Imperial) Garrison has some new scenery.
    • Ruined Sith Complex has some new scenery.
  • Jakku:
    • Cratertown has been completely redone with new buildings, scenery and terminals. Currently a work in progress.
    • Smuggler shuttle to the Battlefield and Recruiters have been moved to reflect the building and scenery changes at Cratertown.
    • When leaving the Battleground on Jakku, players now have the ability to shuttle to an additional faction specific location off planet.
Fixes:
  • Fixed Event Mobs dropping SR Coins (Sorry, that was never intentional)

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Tyclo
Admiral
Posts: 293
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
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Patch 8.1 - Hotfix January 3rd, 2019

#3

Post by Tyclo » Wed Jan 02, 2019 2:26 am

Hotfix – January 3rd, 2019
https://swgsremu.com/patch-8-1-hotfixes/

Life Day:
  • Life Day has ended.
  • Double XP has ended.
Elite NPCs
  • About:
    • New type of encounter.
    • Spawns randomly at different locations throughout the galaxy.
    • Guaranteed loot.
  • Antarian Ranger Outcast:
    • 2 spawns on Chandrila
    • 2 spawns on Taanab
    • Loot: New Elite Hunters Camp (Limited use schematic)
  • Jedi Watchman:
    • 1 spawn on Dantooine
    • Long respawn, spawns in a wide variety of locations.
    • Loot: Two named color crystals previously inaccessible through regular content or other Jedi related loot.
Added:
  • Added Resource Stacks display family name, class and type as their resource container name. Splitting an existing stack and condensing it onto the "new" split stack will rename the resource container.
  • Added DX Disruptor Array to rare junk loot group.
Changed:
  • Updated new player welcome message.
  • Server will no longer broadcast when a new player bounty mission is available.
  • Increased size of Xenoboric Lance.
  • Removed attackable NPCs from exterior of Kaas Smugglers OP.
Fixed:
  • Fixed GHA Slayer Quest bug stopping players from dropping or completing missions.
  • Fixed Space Battle hologram name and description.
  • Fixed Clone Wars Grievious painting name and description.
  • Fixed Trooper painting name and description.
  • Fixed Bothan Female painting.
  • Fixed Fighter Pilot Human painting.
  • Fixed mismatch error with halloween painting loot group.
  • Fixed Sayormi Mobile loot.

Kraken
Junior Flight Officer
Posts: 9
Joined: Mon Nov 25, 2019 2:53 pm
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Re: Patch 8.1

#4

Post by Kraken » Fri Dec 27, 2019 9:44 pm

Powers:
Lightning: Remains Lightsaber, less damage, slightly faster, less force cost.
Mind Blast:
Blast damage
, increased damage, slightly faster, less force cost.

Have the Jedi nerfing wars already started? Jedi have to grind 90% more per grind point and you reward them by making a Jedi specific attack into a swordsman attack? This is absolutely unfair to make this change. Whats next? Make saber damage kinetic? BH get to carry a PSG that is at least 48% LS resists, the ability to get Mando armor with another 25% resists, and stack 5 BH on one Jedi. How is even close to fair to turn hard earned skills into every day skills? If BH on this server cant organize a hunt then dont penalize the Jedi proffesion because of it. This is a direct slap in the face of all Jedi players who have earned these skills.

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Tyclo
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Joined: Mon Jan 01, 2018 10:08 pm
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Re: Patch 8.1

#5

Post by Tyclo » Sun Dec 29, 2019 6:10 am

Kraken wrote:
Fri Dec 27, 2019 9:44 pm
Powers:
Lightning: Remains Lightsaber, less damage, slightly faster, less force cost.
Mind Blast:
Blast damage
, increased damage, slightly faster, less force cost.

Have the Jedi nerfing wars already started? Jedi have to grind 90% more per grind point and you reward them by making a Jedi specific attack into a swordsman attack? This is absolutely unfair to make this change. Whats next? Make saber damage kinetic? BH get to carry a PSG that is at least 48% LS resists, the ability to get Mando armor with another 25% resists, and stack 5 BH on one Jedi. How is even close to fair to turn hard earned skills into every day skills? If BH on this server cant organize a hunt then dont penalize the Jedi proffesion because of it. This is a direct slap in the face of all Jedi players who have earned these skills.
Vanilla Mind Blast 2 does 250 to 500 damage, 160 force cost and hits a random attribute with Lightsaber damage.
SR Mind Blast 2 does 625 to 1950 damage, 190 force cost and hits only the Mind pool with Blast damage.

This was tested extensively and it provided a buff to Mind Blast, not a nerf. It was Lightsaber at one point and changed to only hit the Mind pool but was too strong. If you compare the current Mind Blast on SR to vanilla Mind Blast, SR's is stronger.

Whorg
Sub-Commander
Posts: 47
Joined: Wed Jan 30, 2019 6:41 pm
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Re: Patch 8.1

#6

Post by Whorg » Wed Jan 01, 2020 2:53 am

Just tested out a Powers build. Mind blast is not worth using, as said Blast is capped on all good armor types so 85% mitigated.

Kraken
Junior Flight Officer
Posts: 9
Joined: Mon Nov 25, 2019 2:53 pm
United States of America

Re: Patch 8.1

#7

Post by Kraken » Thu Jan 09, 2020 4:13 pm

Vanilla Mind Blast 2 does 250 to 500 damage, 160 force cost and hits a random attribute with Lightsaber damage.
SR Mind Blast 2 does 625 to 1950 damage, 190 force cost and hits only the Mind pool with Blast damage.

This was tested extensively and it provided a buff to Mind Blast, not a nerf. It was Lightsaber at one point and changed to only hit the Mind pool but was too strong. If you compare the current Mind Blast on SR to vanilla Mind Blast, SR's is stronger.

It is a nerf because all BH are doing now is getting Blast damage armor and negating almost all of the damage on mind. At no time are BH on this server on the defensive who have gotten that type of armor. When you pull out the real type of damage and replace it with a common swordsman damage then its definately a nerf. It needs to go back because as the post above me acurately states, its totally worthless now. Between blast armor, psgs with saber and blast damage resists, lower saber block given to us (which is another nerf), and an endless supply of blue milk and spiced tea the poster is very precise in stating its worthless now. We need to quit testing with BH who want these skills cut and start using the Jedi community to govern our skill sets.

Also I am confused on the Force Lightning damage post. You say, "lightning damage is still lightning damage" but the patch notes say,

"Force Lightning variations now do electricity damage, does more damage, higher force cost and slower attack speed." Which means its not LS damage but electrical which is also almost totally negated by armor types and psgs. Can you clear this one up also?

Kraken
Junior Flight Officer
Posts: 9
Joined: Mon Nov 25, 2019 2:53 pm
United States of America

Re: Patch 8.1

#8

Post by Kraken » Thu Jan 09, 2020 4:21 pm

Whorg wrote:
Wed Jan 01, 2020 2:53 am
Just tested out a Powers build. Mind blast is not worth using, as said Blast is capped on all good armor types so 85% mitigated.
Which gives you way less damage than the LS damage at the smaller damage numbers. Over powered I don't think. This just gives every BH an I win button.

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