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Patch 8.3 Testing

Test Server Information & what needs currently testing
User avatar
Tyclo
Developer
Posts: 131
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Patch 8.3 Testing

#1

Post by Tyclo » Sat Mar 09, 2019 11:26 pm

Sentinels Republic Notes

Added
  • Bunch of new items. (Super secret)
Updated
  • Elite Prophet Trooper fall backs, checks, balances and logging.
Changed
  • Professions:
  • Jedi
    • Force Cost is now displayed properly with decimal stats on Jedi Crystals and Pearls
    • Saberblock capped at 75% random roll, stunned state decreases further to 60%
    • Ranged weapon accuracy no longer matters in Saber block calculation due to the high variation of weapon accuracy from profession to profession. This may be revisited, but for now please test with the hard cap.
    • Force throw hits Health/Action, now does LS damage
    • Force Lightning variations now do electricity damage, does more damage, higher force cost and slower attack speed
    • Mind Blast slightly adjusted stats
  • Pistoleer
    • Disarmingshot1: Increased chance to intimidate from 20 to 30%, lowered duration to 15s from 30s
    • Disarmingshot2: Increased chance to intimidate from 40 to 50% for 30s, removed 15 degree cone from ability (Single target attack only)
    • DoubleTap: Added 100% chance to stun (before resists) with 45s duration.
  • Carbineer
    • wildShot1: 30% chance to intimidate for 20s single target 64m
    • wildShot2: 30% chance to intimidate for 20s in a 30 degree 24m cone
  • Locations:
  • Kaas
    • Renamed Kaas Imperial Garrison to Prophet Trooper Garrison
  • Jakku
    • Jakku Boundary to not use CreatureWith and added 15 seconds to SF battlegrounds timer
  • Other:
    • mixed_force_weapons (Nightsisters/SMC/FS NPCs) weapon group no longer contains stun baton
Adjusted
  • Jakku Battleground Respawn timers
Fixed
  • Jakku Cratertown shuttle
Removed
  • SKYNET fallback on non-player galaxy broadcasts
  • Various instances of withCreature
Test Center Specific Notes

Adjusted
  • Lowered force cost on Force Lightning variations
  • Lowered Force Choke damage and force cost
Other
There are many unlisted changes that have yet to be validated and are omitted from the patch notes.

SWG Emu Notes
Thanks to Gyrantol we are now running on a more up to date version of Core3 and PublicEngine
Added
  • A few missing creature hues
  • Ability to pass cmake args from command line
  • Additional templates for Dark Jedi NPC's - Part of Mantis 8016
  • Arena duel checks to other healing commands
  • asab, ubsan and tsan engine3 linking
  • Auction window text filtering and min/max price filtering functionality (needs Updated client ui file)
  • Building and Structure debug code to verify stucture decay process
  • Check for existing frs boxes to frog frs granting option
  • CleanupMailCount config option Change-Id: I5ed0d197b189039e006e052f9c53d7a2197f988c
  • Coa3 convo templates
  • Compile time option DEBUG_STRUCTURE_TASK_NO_DESTROY
  • deleteall option to /createSpawningElement to destroy all objects created via that command on current planet
  • Dress group functionality to allow generic template lists to be used across different mobiles
  • engine3 as a git submodule, cmake now downloads engine3 automatically if it doesnt find it along MMOCoreORB
  • Export building to JSON file
  • Force defense skill mod damage reduction to force attacks
  • Functionality to set hue of creatures
  • gcc min version check
  • Generic SceneObject JSON export
  • Geo caves loot containers
  • Hues for some Dantooine and Dathomir creatures
  • Hues to Endor and Lok creatures
  • Hues to Rori and Talus creatures
  • Hues to some Corellian creatures
  • Hues to Tatooine and Yavin4 creatures
  • Jedi bounty reward validation on login
  • json support to more objects
  • Logging of structure task destruction reasons
  • Mail message when building is destroyed because of decay
  • make build-ninja targets
  • Minefield perimeter messages. Mantis 6025.
  • more data component json serialization methods
  • more json annotations
  • more json serialization annotations
  • more json serialization methods
  • more json serialization to classes
  • More rank data validation to rank maintenance task and rank voting update task
  • moved mysql from engine to core
  • Noble and commoner dress groups
  • objectCount to JSON export metadata
  • objects created via /createSpawningElement are now tracked serversside, per planet
  • Open seats to showCouncilRank sui
  • Random hues for some naboo creatures
  • rest endpoint to query object data
  • SceneObject recursive JSON write function
  • setting StackTrace binary name for addr2line in case its not core3
  • Show number of hours out of maintenance in log
  • simple restapi.html example to explore objects
  • ubsan compile option
  • Unit test to verify mobile templates with hues have a palette variable
Changed
  • Force Armor/Shield FRS Efficiency Modifier - Mantis 7890
  • HQ terminal positioning
  • Locations of non objective gcw terminals
  • Schedule handling of hero of tat events
Fixed
  • Planetary Record Keeper convo template file typos Mantis 7974
  • /createSpawningElement spawn heading arg not being used for non-buildings
  • Armour condition decay rate currently incorrect.
  • A couple heal command arena checks
  • a warning in old compilers and new warning in gcc7 and java 10
  • Account object race
  • Added locking to JSON export
  • Always show the destroy email in log
  • Another geo caves assistant bug
  • Assistant and engineer tech convo bugs
  • Bug with lua persistent events
  • Burst run costs are now modified by secondary stats - mantis 7930
  • Check for potential int overflow
  • clang 7 warning
  • Clarify code around decay process
  • cmake dependencies on engine3 submodule
  • Coa2 rebel mission terminal position
  • Coa2 typo
  • compiling with clang on linux
  • converting to proper json in content output for the rest endpoint
  • Council leader now has half the normal cooldown when using the light side demote function
  • crafted droid mobile typos
  • Createspawningelement not working on static structure objects
  • Creature hue bug
  • Debris not playing effect when destroyed
  • deleting mail objects on boot without loading into ram
  • Diagnose command to work on NPC and Creature objects (Mantis#7912)
  • Dontknowyou string for some themepark escort targets - mantis 7560
  • Droid deeds losing their modules - mantis 7994
  • duplicate values in baseHAM of the templates
  • DWB bomb droid detonation bug
  • DWB voice terminal bug
  • Error trying to select non-one time vet rewards
  • Force attacks should no longer use lightsaber secondary defense modifiers for hit/miss rolls, and instead use ability accuracy vs force defense
  • Frs validation typo
  • GCW base terminals despawning on pve bases
  • Geo cave doors saying they are locked even if player has unlocked them
  • Geo caves chemical container not accepting poison stabilizer
  • Geo caves door/keypad issue
  • Geo caves engineer tech convo bug
  • Geo caves trash heap permissions
  • Geo lab keypad codes
  • Heat vulnerability on marine and stormtrooper armor
  • In destory email only mention item deletion on buildings
  • Incorrect Teras Kasi trainer location on Talus (Mantis #7990)
  • Issue preventing hero of tatooine boar from respawning after killed
  • Issue with coa2 coordinator convos
  • Light side demote member function not triggering cooldown
  • Light side rank members getting dark side end of voting phase system message
  • Lowland Brackaset milkType and diet (Mantis #7938)
  • Lua persistent events overflowing if time set too far ahead
  • Maintenance task for buildings condemned prior to bank maintenance withdrawal change
  • Mantis 7923
  • marking find package cmake variables as advanced
  • missing chef trainer in Bestine (Mantis #8015)
  • missing header
  • Missing system message when player loots empty corpse (Mantis #8014)
  • More coa2 waypoint issues, hopefully
  • More gcw base terminal issues
  • More geo caves cleanup
  • More geo caves engineer tech convo issues
  • Move CMAKE_ARGS to end of cmake cmd
  • Multiple geo caves convo issues
  • No effect when destroying debris in geo caves
  • Not being able to add chemical stabilizer to chemical storage
  • Numerous geo caves convo issues
  • Ormachek XP bonus multiplier (Mantis#7993)
  • Player bounty reward to take into account frs ranks - mantis 7493
  • Player pet droid ambient sounds - Mantis: 7238 & 6075 - Not retroactive for previously crafted droid Pets.
  • Players with an active no confidence vote incorrectly getting demoted if their rank had Changed prior to the end of the vote
  • Pve gcw base terminals not respawning after a server restart
  • Pvp rating and frs xp not not updating when a jedi kills a BH
  • Pvp rating kill history to store on the killer rather than the victim - mantis 7997
  • race in structure permission lists sendto
  • Rancor bile attributes (Mantis 7651)
  • rancor bile charges attributes (Mantis 7651)
  • readme.md typo
  • Rebel Coa2 mission five waypoint not being removed on quest completion
  • Rebel coa2 terminal bug
  • Rebel marine armor chest plate corvette loot attributes (Mantis #7594)
  • Remove duplicate structure emails
  • removed space from command file name - Mantis 7983
  • removed unneeded cmake 3.7 requierement
  • Residency change cooldown no longer affects placing a city hall - mantis 7608
  • REST api control allow origin header
  • Rotation of scene objects in geo caves
  • several minor leaks
  • Some aurilian plant code cleanup
  • some cppcheck errors
  • some deletes
  • some UBSAN reports
  • SpeedModChange serialization methods returning wrong value
  • Squad leaders will now receive passive group buffs (Mantis 7922)
  • stability issue
  • StringIdChatParameter stringID json serialization
  • Structure maintenance task not rescheduling when building is condemned
  • structures placed by /createSpawningElement via StructureManager are now destroyed via StructureManager when deleted by the command
  • Terminals not spawning in pvp bases
  • testing all compiler options before setting them in cmake
  • Timer message for light side demote function when used by council leader
  • Trained veermok aggro in Lok Sulfur Pirate cave (Mantis #7598)
  • Trash heap having the incorrect area trap effect
  • typo
  • Typo in destroyed house subject
  • typo in sql file
  • ubsan compiling issue
  • Various force power state defense typo's
  • Creature Knowledge skill requirement to display difficulty level (Mantis #7953)
Additional Notes
  • [Refactored] CoA screenplays to prep for CoA3
  • [Removed] Building specific JSON export
  • [Removed] Rooftop NPC in Mos Entha (Mantis #7999)
  • [Rewrote] Geonosian caves screenplay
  • [Started] json serialization of SceneObjects
  • [Tweaked] Creature hue functionality
  • [Tweaked] More gcw base terminal locations
  • [Updated] engine3
  • [Updated] engine3 submodule
  • [Updated] new engine compat
  • [Updated] readme
  • [Updated] restricted names list - Mantis 7895
  • [Refactored] CoA screenplays to prep for CoA3
  • [Removed] Building specific JSON export
  • [Removed] Rooftop NPC in Mos Entha (Mantis #7999)
  • [Rewrote] Geonosian caves screenplay
  • [Started] json serialization of SceneObjects
  • [Tweaked] Creature hue functionality
  • [Changedweaked] More gcw base terminal locations
  • [Updated] engine3
  • [Updated] engine3 submodule
  • [Updated] new engine compat
  • [Updated] readme
  • [Updated] restricted names list - Mantis 7895
ree

Jat_1668
Squadron Captain
Posts: 132
Joined: Sun Feb 11, 2018 3:24 pm
United States of America

Re: Patch 8.3 Testing

#2

Post by Jat_1668 » Mon Mar 18, 2019 4:17 pm

I have some concerns with force lightning. I wanted to test it out, but I cant learn it from the Frog.

How slow is FL?
How much more damage does it do?
How effective is it in PvE now?
With the damage being turned to lightning, how do creature resists affect the power?




I did notice that FR3 seems a slower too.
Characters:
Osiris
Kragen
Blammo
Adramalech
Delight

User avatar
Tyclo
Developer
Posts: 131
Joined: Mon Jan 01, 2018 10:08 pm
Location: Las Vegas, NV
United States of America

Re: Patch 8.3 Testing

#3

Post by Tyclo » Mon Mar 18, 2019 10:54 pm

Jat_1668 wrote:
Mon Mar 18, 2019 4:17 pm
I have some concerns with force lightning. I wanted to test it out, but I cant learn it from the Frog.

How slow is FL?
How much more damage does it do?
How effective is it in PvE now?
With the damage being turned to lightning, how do creature resists affect the power?

I did notice that FR3 seems a slower too.
Powers:
  • FL Speed: 2.0 >> 4.0
  • FL Damage: ~2.2x increase. (Varies across the abilities)
  • PvE Effectiveness: That's what we're testing. I lowered Force Cost drastically in a hotfix (may put on test tomorrow, but in the mean time I added the notes) which will help further. Damage seems decent.
  • Lightning Damage: It's almost to the benefit of Powers in terms of versatility. They lost Kinetic on Force Throw (Which was poor damage anyways), but gained LS on the ability. Force Choke also does LS, Mind Blast does Blast and Lightning does Electricity. So that's 3 damage types.
Lightning is to be a "PvE"/ DPS ability now, with Force Throw and Mind Blast being the "PvP" / niche PvE abilities.

Force run hasn't been touched in over a year. Zero changes in the code to it.
ree


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